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First I’ll start by explaining everything from the beginning about how
graphics and textures are rendered onto screen. Then I will go into a
bit of detail about anisotropic tri-linear filtering itself.
Aliasing:
This
is all about how rendered images can appear jagged at the edges due to
resolution. All images on the computer screen are made up of pixels,
the more the better for image quality (its resolution).
Have a look at the below image. It shows a circle in 3 different
resolutions (amount of pixels). The first image is a poor
representation of a circle and very blocky, this is aliasing. The
second and third are much better because of the increased resolution:
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